From an aesthetic perspective, it's good, if a bit plain, and the lighting is flat. That's really my only criticism: it could do with a bit more detail. Specifically, it would benefit from some trim/framing on the convex edges, like edges of the pedestals on the middle level and around the openings in the floors between levels. As for the lighting, I suggest keeping the ambient lighting very low, and using point lights in the centers of the rooms. The falloff around the edges gives a good approximation of ambient occlusion. Otherwise the structure is good and the textures are well-chosen and properly aligned. (Although I would recommend using the standard landing pad textures (with and without the repair symbol) so as to avoid confusion.) I like what you did with the structure of the bottom level specifically: the round pillars and the walls thicker at the base, it looks good and gives it a very solid feel; very appropriate for the basement level.
From a gameplay perspective, I think it's really good. I didn't play for very long, but it seems to flow well, it has good connections, and I like the size of the tunnels.
Overall I'm impressed, keep up the good work! It's great to see new maps made for Talon.
]]>Thank you very much CommandoRash.
That's a cool indoor map with 3 Levels. Straight but wicked layout. Should give lot of fun playing this.
Hope to play it soon online against human opponents (hint to the VEX-Clan guys).
I also meddled already a little bit with the map editor, but I have no experience with map building. I found out how to transform terrain, but that is all. I better wait till Scott has written a mapping tutorial, before I try to get deeper in this.
]]>Download here: https://www.dropbox.com/s/8mdyrtnx8u64w … 20v1.0.exe
The issue was all because I didn't include that gray33.png file. I used all of the original Talon textures EXCEPT for the border around the garage doors! I was working late at night on this and totally forgot. Thanks guys for your help in solving this! I had no idea how to access the console until now.
]]>solved
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