http://en.wikipedia.org/wiki/Internatio … m_of_Units

G and KPH values are difficult to correlate with eachother

KPH is multiples of 1000 meters / 3600 sec

G is multiples of 9.8 meters/sec/sec

SI values are really easy to correlate with eachother:

SI speed is multiples of 1.0 meters/sec

SI acceleration is multiples of 1.0 meters/sec/sec

For example, with 80 mpsps acceleration I know it will take me 1 second to go from 0 to 80 mps.

I've been testing the Orion ship in patch 1.0.3. I noticed that acceleration in the opposite direction of travel is quite extreme (1 sec from max speed to stop) while acceleration in the direction of travel is quite tame (over 3 sec from stop to max speed.) Makes sense going through dense air. I suppose it's the same in Space simply for consistent gameplay, although not based on physics (no air in Space.)

Also it would be swell if future patches could list acceleration equations! I've been testing performance with a stopwatch, but it's a quite time consuming and inaccurate process.

BTW, Thanks for the awesome game!

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