Talon Game

Refractory Studios

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#1 2013-12-07 02:47:08

{NW}Rhino
Member
Registered: 2013-12-06
Posts: 26

Thoughts on Pilot Options

Firstly, I LOVE the game - fast paced, made for a modern OS and to use with a mouse, and with a lot of annoying gameplay aspects removed due to mechanics.  However, I thought I'd chime in with my .02 on the two pilot options, Field of View and Normalized Thrust Vectoring. 

FoV settings, while nice, seem to be obvious: you set it to 180 (or whatever ends up being the max).  Regardless of 'fishbowling', the ability to see more is just too good, so everyone will set this to max.  It seems better to just create a default value and not allow players to change?

NTV is just hax - I think if a pilot wants the benefits, they should learn to tri chord!  This is a huge aspect of the Descent games, and one that I don't think should be EZmoded in Talon.

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#2 2013-12-07 04:09:00

Splotchie
the lounge's pet leopard
From: some other reality
Registered: 2013-09-16
Posts: 81
Website

Re: Thoughts on Pilot Options

I agree with your first point.

As to your second... Talon isn't Descent.  It's not easymoding, it's lack of punishing you for just wanting to pick up the game and play.  If you say trichording adds depth to the gameplay, Talon tries to let you have that depth without punishing those who prefer it to be simpler.
That's how I see it, anyhow.

Last edited by Splotchie (2013-12-07 04:19:48)


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#3 2013-12-08 05:52:18

{NW}Rhino
Member
Registered: 2013-12-06
Posts: 26

Re: Thoughts on Pilot Options

Good point, the learning curve is what keeps 6dof games from taking off, so whatever keeps the players is a good thing.

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#4 2013-12-24 23:37:05

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 437
Website

Re: Thoughts on Pilot Options

I understand your point with regards to FOV. Some people will just set it as high as it will go in order to see more. Others however, will want to adjust it according to their display size/position in order to reduce distortion and properly "calibrate" for correct spacial positioning (some people get bad vertigo when this is not set comfortably for them). I am of the later group, preferring to set it for comfort (although vertigo is not an issue for me). I know that I am not getting as much visibility as I possibly could, but I am not bothered by this. I have the radar system to track ships around me, and it is more important to me to adjust the FOV so that it is comfortable for viewing. Plus, while setting a higher FOV means seeing more, it also means seeing less detail, because everything is smaller. Bottom line: I strongly believe this has to be an option, because there is great variety in personal preference, and for some it is a game-breaking issue when it cannot be adjusted to taste.

As for NTV/trichording, this was an issue which I considered long and hard. There was also some lively discussion on a few Descent boards when I first announced Talon. This is an issue for which there are strong opinions, and strong arguments to be made on both sides. Planet Descent hosted a very good discussion of the issue. I can trichord, very well in fact, but I never much liked it. It always felt awkward and uncomfortable flying everywhere at odd angles, and I feel like it limits my freedom of motion when I have to constrain myself to 8 diagonal vectors in order to keep my speed up. That said, I appreciate that the trichord mechanic allows to choose between multiple speeds, and some people find this beneficial. You can also make the case that trichording adds a degree of difficulty and rewards skill and practice, and that is quite true. Personally, I prefer the difficulty to come in terms of tactics, how best to move and position myself to attack my target while avoiding incoming fire, rather than needing to worry about mastery of a particular flight mechanic which makes it difficult to move quickly. Really though, there is no right or wrong here; both sides have merit, and Talon tries to bridge the gap between the two camps. With NTV on, you are not severely hindered by not trichording, you can be competitive, but if you wish to turn it off and utilize the trichord mechanic, you do get the benefit of better speed control, and you are rewarded with slightly a higher top speed along those chord vectors. Beyond the benefit of allowing players to choose what they prefer, I believe this system does benefit the community by making it a bit less discouraging to new players, which was a genuine problem for Descent. That said, I think you will find that Talon still has a fairly high skill ceiling, that there is plenty of depth to the flight mechanics, and that it is still a game which rewards practice.

Anyhow, I'm glad you're enjoying the game, and I appreciate hearing your thoughts on these issues.

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