You are not logged in.
New map!
Download here:
For a .exe file
https://www.dropbox.com/s/8mdyrtnx8u64w … 20v1.0.exe
For a .zip file:
https://www.dropbox.com/s/kzlxnidomr44m … 20v1.0.zip
Last edited by CommandoRash (2014-01-05 21:09:59)
Offline
Edit:
solved
Last edited by Smaragdadler (2014-01-08 23:08:50)
Offline
Sorry, I'm fixing it, the talon.exe was a mistake too, you wont need that.
EDIT: Fixed, download here https://www.dropbox.com/s/8mdyrtnx8u64w … 20v1.0.exe
Last edited by CommandoRash (2014-01-05 17:11:21)
Offline
Edit:
solved
Last edited by Smaragdadler (2014-01-08 23:09:11)
Offline
The Data folder should be inside C:\games\talon\talon
Offline
Edit:
solved
Last edited by Smaragdadler (2014-01-08 23:09:40)
Offline
Open the Console (Alt + ~) and it should show an error for the missing file(s) when you try to start a game.
Offline
Edit:
solved
Last edited by Smaragdadler (2014-01-08 23:10:02)
Offline
I'm really sorry, this is embarrassing. I should have tested this on my other computer before I posted. I'm working on it.
Offline
Ok, it works now!!
Download here: https://www.dropbox.com/s/8mdyrtnx8u64w … 20v1.0.exe
The issue was all because I didn't include that gray33.png file. I used all of the original Talon textures EXCEPT for the border around the garage doors! I was working late at night on this and totally forgot. Thanks guys for your help in solving this! I had no idea how to access the console until now.
Last edited by CommandoRash (2014-01-05 19:56:54)
Offline
YES it works now !!!
Thank you very much CommandoRash.
That's a cool indoor map with 3 Levels. Straight but wicked layout. Should give lot of fun playing this.
Hope to play it soon online against human opponents (hint to the VEX-Clan guys).
I also meddled already a little bit with the map editor, but I have no experience with map building. I found out how to transform terrain, but that is all. I better wait till Scott has written a mapping tutorial, before I try to get deeper in this.
Offline
well if you're interested in map building, I definitely suggest playing around with torque constructor, it was a lot of fun making that map and I plan to update it with more details to make it as much fun to look at as it is to play. It was a big learning experience!
Offline
updated with .zip format
https://www.dropbox.com/s/kzlxnidomr44m … 20v1.0.zip
Offline
Found a bug in capture and hold where the top level cature point will score 1 and then reset to zero. I don't know how to fix this though.
Offline
I had a chance to play this briefly the other day, and it was fun! I want to play more of this map.
From an aesthetic perspective, it's good, if a bit plain, and the lighting is flat. That's really my only criticism: it could do with a bit more detail. Specifically, it would benefit from some trim/framing on the convex edges, like edges of the pedestals on the middle level and around the openings in the floors between levels. As for the lighting, I suggest keeping the ambient lighting very low, and using point lights in the centers of the rooms. The falloff around the edges gives a good approximation of ambient occlusion. Otherwise the structure is good and the textures are well-chosen and properly aligned. (Although I would recommend using the standard landing pad textures (with and without the repair symbol) so as to avoid confusion.) I like what you did with the structure of the bottom level specifically: the round pillars and the walls thicker at the base, it looks good and gives it a very solid feel; very appropriate for the basement level.
From a gameplay perspective, I think it's really good. I didn't play for very long, but it seems to flow well, it has good connections, and I like the size of the tunnels.
Overall I'm impressed, keep up the good work! It's great to see new maps made for Talon.
Offline
Thank you for the comments! I have been working on the updates for the killing box for a few days now, work is much slower since the holidays are over, but the wait for the update will be well worth it! Scale of the level will change a bit too, I feel like the open areas are a bit larger than I originally intended. I'm going for a good dogfighting area, but not so big that some weapons seem to be traveling slower than they should, due to the room's overly largeness
Offline