Talon Game

Refractory Studios

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Version 1.2 released; new game mode, new map, misc improvements

#1 2013-09-23 06:17:28

Tweety Bird
Beta Tester
Registered: 2013-09-21
Posts: 7

A level suggestion to get to know the ships and weapons balance better

To get a better feel for how the ships dogfight, some of us were thinking that another level is needed.  Something indoors with a large room to dogfight in, larger than the dogfighting rooms in your warehouse level.  An example would be Powerhouse from D3, if you're familiar with that level.  Of course, there would have to be some side corridors and rooms to get weapons, etc from - but as simple as you can make the level.

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#2 2013-09-23 11:05:41

NUMBERZero
Beta Tester
Registered: 2013-09-22
Posts: 7

Re: A level suggestion to get to know the ships and weapons balance better

Random question that might relate: My best friend remade Ascent in Blender. Is Talon capable of importing levels made in Blender?

If yes, I might be able to talk him into giving it to Scott and that'd make for having a level with some larger dogfighting rooms.

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#3 2013-09-25 04:50:24

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Tweety Bird wrote:

some of us were thinking that another level is needed.  Something indoors with a large room to dogfight in...

That should not be too difficult. I will see what I can whip up.

NUMBERZero wrote:

Is Talon capable of importing levels made in Blender?

No, I'm afraid it isn't. One of my biggest complaints with the Torque engine has been the lack of good editors for its special map geometry. I understand newer versions of Torque have addressed this, but porting over that code into my engine would be a lot of work. Better map editing tools is one of the big things I would like to address if I get to make a Talon 2.

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#4 2013-09-26 19:58:35

BUBBALOU
Beta Tester
From: Jacksonville, Florida USA
Registered: 2013-09-26
Posts: 14

Re: A level suggestion to get to know the ships and weapons balance better

Does the DTS exporter for blender work

https://projects.blender.org/projects/torqueexporter/

They also reference DAE files

http://wiki.blender.org/index.php/Doc:2 … rt/COLLADA

Last edited by BUBBALOU (2013-09-26 20:05:47)

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#5 2013-09-26 20:02:56

Grendel
Beta Tester
From: Corvallis, OR USA
Registered: 2013-09-21
Posts: 150
Website

Re: A level suggestion to get to know the ships and weapons balance better

This ?

Last edited by Grendel (2013-09-26 20:03:56)

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#6 2013-09-26 20:08:41

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Probably does, although I couldn't say how well. I wrote my own DTS converter for OBJ files, which I will make available when I get a few minutes. The Blender exporter might work great, though, I haven't tried it.

You can't make full levels with DTS shapes though. DTS is suitable for small objects, but Talon doesn't support per-poly collisions in DTS shapes, making it unsuitable for large objects and interior spaces.

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#7 2013-09-30 23:26:31

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Well that took me a little longer than I hoped. I was distracted with bug fixing. Anyway,

Two new maps are done!

Bunker:
bunker_preview.jpg
and BattleCube:
battlecube_preview.jpg

They are both small, suitable for 4 to 8 players, I should say.

Beta testers grab the latest patch and get to work!

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#8 2013-09-30 23:48:07

Do_Checkor
Beta Tester
From: Germany
Registered: 2013-09-27
Posts: 156
Website

Re: A level suggestion to get to know the ships and weapons balance better

NZ: Ascent in Talon? Now THAT would be a BLAST!!!!!!!!!!!!!!!!!

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#9 2013-09-30 23:50:41

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Do_Checkor wrote:

NZ: Ascent in Talon? Now THAT would be a BLAST!!!!!!!!!!!!!!!!!

What is NZ: Ascent?

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#10 2013-09-30 23:55:26

Hydra
Beta Tester
From: South Jersey
Registered: 2013-08-22
Posts: 86

Re: A level suggestion to get to know the ships and weapons balance better

cool


ASRock 990FX Extreme9 - AMD FX-6300 (6 core) cpu - Radeon HD 7950 (3 gig) - X-FI Platinum sound - OCZ Vector SSD - 8 Gig Ballistix RAM

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#11 2013-10-01 00:05:32

Do_Checkor
Beta Tester
From: Germany
Registered: 2013-09-27
Posts: 156
Website

Re: A level suggestion to get to know the ships and weapons balance better

Number Zero was referring to a version of the D3 mission "Ascent" - my fav mp mission for D3...

Well the size would need to be realational bigger but it'd be great.

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#12 2013-10-01 00:09:03

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Ah, ok. I'm trying to remember if I ever played that in D3. Was that the map with the diagonal sloped central corridor with the pillars in the middle?

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#13 2013-10-01 00:12:53

Do_Checkor
Beta Tester
From: Germany
Registered: 2013-09-27
Posts: 156
Website

Re: A level suggestion to get to know the ships and weapons balance better

hmm..

look at this if you are keen to know:

http://www.descentforum.de/download/vid … _Gimps.avi

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#14 2013-10-01 00:23:52

Scott
Refractory Studios
Registered: 2012-08-07
Posts: 461
Website

Re: A level suggestion to get to know the ships and weapons balance better

Ah yes, that one. I remember that map.

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#15 2014-06-18 03:30:20

Maestro
Rookie Member
Registered: 2014-06-13
Posts: 4

Re: A level suggestion to get to know the ships and weapons balance better

Ahhhhhh, Ascent. Would be majorly awesome to see some variation of that map re-incarnated.

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