Talon Game

Refractory Studios

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Version 1.2 released; new game mode, new map, misc improvements

#1 2014-01-23 08:14:12

Beta Tester
Registered: 2013-09-27
Posts: 103

Zoom button problem in 1.0.2

Hitting zoom takes you to fully zoomed in instantly, rather than gradually zooming in.
Zooming out works, and if you zoom in again while it's zooming out, it will work correctly.


#2 2014-02-24 21:45:05

Registered: 2014-02-24
Posts: 37

Re: Zoom button problem in 1.0.2

Actually I prefer instant zoom. Even though gradual zoom looks cool it's time consuming. It would be nice to make it optional!

What I would like is having a zoom toggle button. Currently you have to continuously press a button to remained zoomed. With a toggle that finger could be doing something else instead.


#3 2014-02-25 04:12:37

From: Clarksville, TN
Registered: 2013-11-12
Posts: 97

Re: Zoom button problem in 1.0.2

I prefer instant zoom as well


#4 2014-02-26 14:35:58

Registered: 2014-02-24
Posts: 37

Re: Zoom button problem in 1.0.2

While the GUI limits the zoomspeed to 100ms, you can change to 1ms in the config file
$pref::Player::zoomSpeed = "1";

I do hope this is not considered cheating. I was thinking that the only reason for the 100ms cap in the GUI was that anything less could be disorienting, but not for gameplay balancing.

I set my zoom fov to 60, and non-zoom fov to 120 (the names in the config file seem to be reappropriated) Luckily the max zoom the GUI allows is the one I use anyways!
$Pref::player::CurrentFOV = "60";
$pref::Player::DefaultFov = "120";

I still hope for a toggle zoom! In Quake I toggle zoom using aliases:

alias onezoom onezoomin
alias onezoomin "z060;alias onezoom onezoomout"
alias onezoomout "z120;alias onezoom onezoomin"
bind alt onezoom

supporting aliases
alias z060 "fov 60;sensitivity 6;cl_yawspeed 180;cl_pitchspeed 180"
alias z120 "fov 120;sensitivity 12;cl_yawspeed 360;cl_pitchspeed 360"


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