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Until 1.01 the frame rate on my puter was always solid. Since 1.02 the framerate - especially among opponents - went down so that I can easily see and notice that.
I suspect the rear view could be it...
However: Did anyone else notice something like this, too?
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I did not notice any loss of frame rate.
BTW: how to show the FPS within Talon? I may have not found this until now or I am lost in the amount of infos with small font size
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I use a program called FRAPS for fps in all my games
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...how to show the FPS within Talon?
Press ALT + ~ (that's actually ^ on German Keyboards - the key left side to number 1)
and then type "metrics fps"
I get fps rate decrease with rear view, but the lowest numbers are is still in the 40-60 range
with 8 bots on Warehouse.
Last edited by Smaragdadler (2014-01-16 14:11:32)
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Thanks for the "metircs fps".
I have always 25 FPS with or without mirror/back camera.
With the missile, which have fire (forgot the name) FPS goes down to 10 FPS. I will lower the resolution to 800*600 for the next try..
But this is the best missile in the game and a must as number one
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This is part of the reason I designed the radar system: to make a rear view unnecessary, because adding the second viewport requires the game to render the scene twice, and that can seriously impact performance on some systems.
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Running under Windows Emulator (Or Wine Is Not an Emulator), with rear view enabled on V1.0.2, I average 120 FPS, with peaks around 190, and lows around 80. The lows were generally 10-15 bots clustered around a checkpoint nuking it out with, well, some of everything.
The monitor is 60hz, so it was always displaying at the maximum smoothness that is possible on my setup. My tests were done in Warehouse with 10 bots per team (players=20, botsmin=0, botsmax=255), with detail levels at maximum.
So yeah, I don't think I noticed the slowdown, or would notice any other slowdowns (unless there is a HUGE change). I also think my laptop may be slightly overkill...
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To be honest, I don't find rear view that useful. I tend to rely on the radar/markers more because I don't have to look so far to see them.
They also encode the information (about where another player is), in a much more easy to see, easy to read manner.
Last edited by sdfgeoff (2014-01-19 12:28:31)
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because I don't have to look so far to see them.
They also encode the information (about where another player is), in a much more easy to see, easy to read manner.
And that is the other (and larger) part of the reason.
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